/**************************************************************** ** ** Implementation CannonField class, Qt tutorial 10 ** ****************************************************************/ #include "cannon.h" #include <qpainter.h> #include <qpixmap.h> CannonField::CannonField( QWidget *parent, const char *name ) : QWidget( parent, name ) { ang = 45; f = 0; } void CannonField::setAngle( int degrees ) { if ( degrees < 5 ) degrees = 5; if ( degrees > 70 ) degrees = 70; if ( ang == degrees ) return; ang = degrees; repaint( cannonRect(), FALSE ); emit angleChanged( ang ); } void CannonField::setForce( int newton ) { if ( newton < 0 ) newton = 0; if ( f == newton ) return; f = newton; emit forceChanged( f ); } void CannonField::paintEvent( QPaintEvent *e ) { QRect updateR = e->rect(); QPainter p; p.begin( this ); if ( updateR.intersects( cannonRect() ) ) paintCannon( &p ); p.end(); } const QRect barrel_rect(33, -4, 15, 8); void CannonField::paintCannon( QPainter *p ) { QRect cr = cannonRect(); QPixmap pix( cr.size() ); QPainter tmp; pix.fill( this, cr.topLeft() ); tmp.begin( &pix ); tmp.setBrush( blue ); tmp.setPen( NoPen ); tmp.translate( 0, pix.height() - 1 ); tmp.drawPie( QRect( -35,-35, 70, 70 ), 0, 90*16 ); tmp.rotate( -ang ); tmp.drawRect( barrel_rect ); tmp.end(); p->drawPixmap( cr.topLeft(), pix ); } QRect CannonField::cannonRect() const { QRect r( 0, 0, 50, 50 ); r.moveBottomLeft( rect().bottomLeft() ); return r; }
Copyright © 1998 Troll Tech | Trademarks | Qt version 1.42
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