/**************************************************************** ** ** Definition of GameBoard class, Qt tutorial 13 ** ****************************************************************/ #ifndef GAMEBRD_H #define GAMEBRD_H #include <qwidget.h> class QPushButton; class LCDRange; class QLCDNumber; class CannonField; #include "lcdrange.h" #include "cannon.h" class GameBoard : public QWidget { Q_OBJECT public: GameBoard( QWidget *parent=0, const char *name=0 ); protected: void resizeEvent( QResizeEvent * ); protected slots: void fire(); void hit(); void missed(); void newGame(); private: QPushButton *quit; QPushButton *shoot; QPushButton *restart; LCDRange *angle; LCDRange *force; QLCDNumber *hits; QLCDNumber *shotsLeft; CannonField *cannonField; }; #endif // GAMEBRD_H
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