/**************************************************************** ** ** Implementation CannonField class, Qt tutorial 12 ** ****************************************************************/ #include "cannon.h" #include <qpainter.h> #include <qpixmap.h> #include <qdatetime.h> #include <math.h> #include <stdlib.h> CannonField::CannonField( QWidget *parent, const char *name ) : QWidget( parent, name ) { ang = 45; f = 0; shooting = FALSE; timerCount = 0; shoot_ang = 0; shoot_f = 0; target = QPoint( 0,0 ); newTarget(); } void CannonField::setAngle( int degrees ) { if ( degrees < 5 ) degrees = 5; if ( degrees > 70 ) degrees = 70; if ( ang == degrees ) return; ang = degrees; repaint( cannonRect(), FALSE ); emit angleChanged( ang ); } void CannonField::setForce( int newton ) { if ( newton < 0 ) newton = 0; if ( f == newton ) return; f = newton; emit forceChanged( f ); } void CannonField::shoot() { if ( shooting ) return; timerCount = 0; shoot_ang = ang; shoot_f = f; shooting = TRUE; startTimer( 50 ); } void CannonField::newTarget() { static bool first_time = TRUE; if ( first_time ) { first_time = FALSE; QTime midnight( 0, 0, 0 ); srand( midnight.secsTo(QTime::currentTime()) ); } erase( targetRect() ); target = QPoint( 200 + rand() % 190, 10 + rand() % 255 ); repaint( targetRect() ); } void CannonField::timerEvent( QTimerEvent * ) { erase( shotRect() ); timerCount++; QRect shotR = shotRect(); if ( shotR.intersects( targetRect() ) ) { stopShooting(); emit hit(); return; } if ( shotR.x() > width() || shotR.y() > height() ) { stopShooting(); emit missed(); return; } repaint( shotR, FALSE ); } void CannonField::paintEvent( QPaintEvent *e ) { QRect updateR = e->rect(); QPainter p; p.begin( this ); if ( updateR.intersects( cannonRect() ) ) paintCannon( &p ); if ( shooting && updateR.intersects( shotRect() ) ) paintShot( &p ); if ( updateR.intersects( targetRect() ) ) paintTarget( &p ); p.end(); } void CannonField::stopShooting() { shooting = FALSE; killTimers(); } void CannonField::paintShot( QPainter *p ) { p->setBrush( black ); p->setPen( NoPen ); p->drawRect( shotRect() ); } void CannonField::paintTarget( QPainter *p ) { p->setBrush( red ); p->setPen( black ); p->drawRect( targetRect() ); } const QRect barrel_rect(33, -4, 15, 8); void CannonField::paintCannon( QPainter *p ) { QRect cr = cannonRect(); QPixmap pix( cr.size() ); QPainter tmp; pix.fill( this, cr.topLeft() ); tmp.begin( &pix ); tmp.setBrush( blue ); tmp.setPen( NoPen ); tmp.translate( 0, pix.height() - 1 ); tmp.drawPie( QRect( -35,-35, 70, 70 ), 0, 90*16 ); tmp.rotate( -ang ); tmp.drawRect( barrel_rect ); tmp.end(); p->drawPixmap( cr.topLeft(), pix ); } QRect CannonField::cannonRect() const { QRect r( 0, 0, 50, 50 ); r.moveBottomLeft( rect().bottomLeft() ); return r; } QRect CannonField::shotRect() const { const double gravity = 4; double time = timerCount / 4.0; double velocity = shoot_f; double radians = shoot_ang*3.14159265/180; double velx = velocity*cos( radians ); double vely = velocity*sin( radians ); double x0 = ( barrel_rect.right() + 5 )*cos(radians); double y0 = ( barrel_rect.right() + 5 )*sin(radians); double x = x0 + velx*time; double y = y0 + vely*time - 0.5*gravity*time*time; QRect r = QRect( 0, 0, 6, 6 ); r.moveCenter( QPoint( qRound(x), height() - 1 - qRound(y) ) ); return r; } QRect CannonField::targetRect() const { QRect r( 0, 0, 20, 10 ); r.moveCenter( QPoint(target.x(),height() - 1 - target.y()) ); return r; }
Copyright © 1998 Troll Tech | Trademarks | Qt version 1.42
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