/**************************************************************** ** ** Definition of CannonField class, Qt tutorial 11 ** ****************************************************************/ #ifndef CANNON_H #define CANNON_H #include <qwidget.h> class CannonField : public QWidget { Q_OBJECT public: CannonField( QWidget *parent=0, const char *name=0 ); int angle() const { return ang; } int force() const { return f; } bool isShooting() const { return shooting; } public slots: void setAngle( int degrees ); void setForce( int newton ); void shoot(); signals: void angleChanged( int ); void forceChanged( int ); protected: void timerEvent( QTimerEvent * ); void paintEvent( QPaintEvent * ); private: void stopShooting(); void paintShot( QPainter * ); void paintCannon( QPainter * ); QRect cannonRect() const; QRect shotRect() const; int ang; int f; bool shooting; int timerCount; float shoot_ang; float shoot_f; }; #endif // CANNON_H
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